The Ultimate VR Template provides everything you need for all kind of single player VR game
Videos : Demo
new videos coming soon
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upcoming : 4.1
Enable the plugin Physic Control in your project to use this template
Import the config files in Project settings (in collision, gameplay tags, rendering and physics) before starting to use the template in your own project. Export the config files from the project settings of UVRT
Stabbing, punching and limb grabbing on NPC has been temporarily disabled in 5.4 due to the bugged physic control plugin.
A lot of blueprints and blueprint components & interfaces have been reworked. To use the V4 in your project, make sure to replace everything included in the folder content/ultimatevrtemplate from the previous version with everything from the same folder from the new version. To do so, open the new version, go to content/ultimatevrtemplate/maps, right-click on demomap, asset action>migrate, select the content folder of your projet.
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Create your ambitious VR game with this Template.
Physic body, Locomotions, smooth turn, body orientation, climbing, inventory, telekinesis grabbing, this starter pack has it all !
This Template expands the Open XR Framework shipped with Unreal Engine 5. Developping Virtual Reality has never been this easy ! Everything is made in blueprints for better compatibility with version upgrades
Due to very specific set of buttons, the Vive wands inputs keep changing in every version due to request from wand users. Since I don't own Vive Wands, I can't test the inputs so every adjustment might break the previous ones.
In order to have a solid input style for wands, I made a spread sheet in which all wand users can agree here
Features :
Number of Blueprints: 75
Input: Any VR controllers within the Open XR framework
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: PLEASE READ THIS