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Ultimate Grind System

Leveling Games - Blueprints - Nov 6, 2022

With the Ultimate Grind System, you can create any type of rail that the player can grind on using spline-based meshes. This system is easy to use and allows you to create complex rail designs quickly and easily.

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.
Preview: video trailer // More systems// Integration Advanced Locomotion System ( ALS )


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This system gives you the ability to create a grinding rail at any type of level in your project; that the player can use. With this system, you will be able to create the perfect grinding experience for your players.

 

It can be used to create any type of rail that the player can grind on using glide based meshes. The system is easy to use and extremely versatile, making it perfect for any game developer looking to add polished rails to their game.


This system includes complementary subsystems such as items, sound, fvx, speed change; etc; that can be quickly and easily customized, allowing you greater control of the system. It includes an IK (Inverse Kinematics) system that allows correct grinding.


New Update v1.6.5(Current Version): Video Update

  • The system of leaving the rail at any time was added.
  • Detection of obstacles when leaving the rail.


New Update v1.6 (Current Version): Video Update

  • Migration Tutorial v1.6
  • Added support for the Unreal Engine 5 manenqui
  • Added replication for multiplayer projects.
  • Allows you to jump to the nearest Right/Left rail
  • Jump on the same Rail
  • Allows you to reverse grinding direction at any time.
  • Left Hand and Right Hand FVX system added
  • Includes new spin and jump animations.


New update v1.5: Video Update

  • Migration Tutorial v1.5
  • Added integration with ALSv4
  • New Tutorial Videos
  • Animation system optimization
  • First and third person support
  • NPC Compatibility
  • Added new animations
  • New Inertia System
  • New Parameters
  • The IK system on the feet was improved


New update v1.3: Video Update

  • Migration Tutorial v1.3
  • Added the option to swipe in both directions.
  • Optimized the spline detection system.
  • Added double direction parameter in Blueprint Change data.
  • Added the double direction parameter in the Blueprint BP_Spline-Grind-Rail.
  • The grinding process was optimized.

Technical Details

Features:

• Implementation in a new project is easy

• You can customize the model and the front axle it is on

• Allows you to adjust the height at which the character will be located

• Allows you to customize the speed of each spline separately and anywhere on the spline independently.

• Allows you to jump while inside the spline component.

• Includes FVX System Left and Right Foot: Add sparks to both feet.

• You can add different sparks to each spline and change them anywhere while the player is grinding

• Includes Sound System: customize the sound at startup; during and at the end of grinding.

• Includes a system for collecting individual coins and in the form of an adaptable spline.

• Allows you to customize the system regeneration of coins automatically


Number of Blueprints: 14

Number of meshes: 11

Curves: 4

Number of animations: 27

Widget Number: 1

Number of audio waves: 4

Number of audio signals: 4

Number of visual effects: 6

 

Input: Keyboard, Mouse

maps : 2

Replicated network: Yes

Supported development platforms:

 Windows: Yes

 mac: yes

 android: yes

 iOS: Yes

documentation:

Video tutorial link 1 (v1.3)

Video tutorial link 2 (v1.3)

Migration Tutorial (v1.5)

First person migration tutorial