Gun system with attachments, True first/third person, Complex projectile system for anytype of game, Damage system with elements!
Video preview: https://youtu.be/V4mylfzxRmI
This entire project is compromised of multiple smaller projects
1.Projectile system
2.Gun and attachment system
3.Third/TrueFirst person system
4.Damage system (With elemental effects)
Damage system:
Uses projectiles and stacking effects for burning targets, explosions, chain lightning and even freezing targets in place.
full expandable but these options were made for you out of the box ready to go! Includes reductions for flat and percentile amount, woven together with the projectiles to give damage falloff over distance traveled.
This is a complex projectile system it can do quite a bit. ill list off most of its options below
Demonstration: https://www.youtube.com/watch?v=z8zF28-ohwc
Penetration
Ricochet
Homing
Projectile curve pathing
Speed stages
Explosives
Gravity
Force
Black hole
Chaos Destruction
Hit bullet
Custom properties
Bullet hell options
23 in project examples of each feature and even more in the code for you to experiment with!
Best of all you can combine any numbers of these options together and edit even more of their sub options to create complex beautiful projectile systems for your games/simulations/movies and more.
With this system you can essentially make any projectile system you can think off. Want a stealth bomber to drop bombs that cause object to get blown away? you got it. Want your mage to cast down falling swords from the sky? make it happen. Need a boss to make a bullet hell shape for complex in depth player interactions? you can do it ALL.
Gun system:
Full on attachment system swapable in game live
Carry up to 3 attachments at once for various slots.
3 optics primary and secondary! toggle current optics!
3muzzles
3barrels
3 grips
3 stocks
3 mags (with their own ammo economy)
you can swap attachments in game that alter your guns feel!
Changeable Real life variables:
Gun weight
Caliber used
Barrel length (Affects range for linetrace)
Ammo in clip/max ammo/reserve ammo
Gun fire modes
Gun firing type (Line trace/physical projectile)
Bullet spread
Bullet speeds
Bullet drop
Gun name
Rounds Per Minute
Line trace drop
Fire modes:
Semi-auto
Burst fire
Full-Auto
Dual trigger action Semi-Auto
Dual Trigger Action Burst-Fire
Charged shot (4 Stage charging)
Alternating Barrels
Dual Fire Barrels
Assign 3 fire modes to each gun and swap between them in game
Fire type:
Physical projectile or line trace (Live swapping in game)
Single bullet from barrel
Single bullet with randomized spread from barrel
Multi-Bullet randomized spread from barrel
Multi-Bullet pattern from barrel with preset spread you can make and save! (you can make your guns shoot in a specific pattern like a cirlce, triangle or even a smiley face if you choose)
Ammo system:
A set system of checks to make sure your guns ammo is always in check and does not go into negative rounds and reloads are time based with fully fleshed out reserve/max ammo and clip size.
Sound/Muzzlflash:
Every single gun can have its own sound and muzzle flash via 1 single Data Table
Physical material system
+Features:
Blueprints: 50
VFX:17 (they are placeholders for your own)
Number of Materials and Material Instances: 60
Number of Textures: 20
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Join our Discord for help! Making complex bullet systems can be hard but not impossible!
More video tutorials are on the way but documentation in text form can be found here: (BeingMade)
Discord for help requests or knowledge sharing: https://discord.gg/tptQrPsNjQ