Created by Epic Games, this plugin allows you to start a project in Twinmotion and finish it in Unreal Engine. You will be able to import Twinmotion project files in the Unreal Editor the same way you can import *.udatasmith files. Some limitations apply.
12-12-2022: This plugin is in beta 4 stage and has been updated to support Twinmotion 2022.2.3 for UE 4.27.2, UE 5.0.3 and UE 5.1
See release notes here.
To help us refining the feature set and solve potential bugs, we encourage you to use the following communication channels:
Discussions: General discussions and questions about this feature will be hosted on the Unreal Engine discussion forums here: https://forums.unrealengine.com/c/development-discussion/datasmith/43
Bug reporting: If you have a Twinmotion file that isn’t importing correctly, share it with us. This form will let you send files to our team: https://forms.gle/WKw7CwJk2iq51Y5Y8
Survey: After you’ve had a chance to try a few projects, help us understand how well this feature works for you and define our next priorities by filling this short anonymous survey: https://forms.gle/hSBUNnR4zJCu9qnP6
The workflow, based on Datasmith, is identical to importing *.udatasmith files or CAD files. You will find an additional import format (*.TM) added to the list of files supported by Datasmith. If you are not familiar with how Datasmith works, consult this documentation.
Installation, Usage and Roadmap
You will need to install two (2) plugins to be able to successfully import Twinmotion files in Unreal:
Please refer to this document for a complete description install and use, as well as what is expected to work, known issues and roadmap.