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Trees and Plants for Mobile

Dragon Motion - Environments - Dec 21, 2018

"Trees and plants for Mobile" is primarily target at mobile platforms and devices. It includes 296 models of deciduous trees and other plants that will help you quickly create beautiful natural scenes on mobile devices and other platforms.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Video presentation:

https://youtu.be/c22vyLV2OaU

Link to the table of parameters.

>> Table <<

Forum link. More details and information.

https: //forums.unrealengine.com / ...


"Trees and plants for Mobile" is primarily target at mobile platforms and devices. It includes 296 models of deciduous trees and other plants that will help you quickly create beautiful natural scenes on mobile devices and other platforms. Each tree has the variant of autumn, winter and summer.


The peculiarity of the content is excellent optimization and simple materials. Each tree contains of no more than 2000 triangles, while save a good view. All LODs were created and corrected manually, which gives a smooth transition between LODs while saving the view. In addition, all trees have billboards, including a top view. The content is fully compatible with static lighting, all models have good lightmaps (no errors).


There is a master instance that allows you to make changes to all materials at once, which saves you from manually switching of parameters in each instance material.


NOTE: if the scene is lighter or darker, change the auto-exposure parameters in post-processing.

Technical Details

Please read the information on the forum before asking questions, thanks!

Also on the forum we will be adding useful information from which you can learn how additional customize and optimize the content.


>WARNING!!!!!< Billboards use unlit shader. A special blueprint "BP_BillboardLighting" was created to customize the lighting of billboards. Necessarily put it to the scene and adjust the lighting of the billboards!


  • Physically-Based Rendering: Yes
  • Texture Size: from 512*512 - 2048*2048
  • Collision: Yes
  • Triangle Count: on average 1545 per 0LOD, 784 per 1LOD, 350 per 2LOD, 20 per 3LOD (billboards)
  • LODs: Yes, 2 LODs for each model + billboards
  • Landscape: 1
  • Blueprints: 1
  • Number of Models: 296
  • Number of Material Instances: 375
  • Number of Materials: 4
  • Demo Scenes: 2 (PC and Mobile)
  • Number of Textures: 756 (Base Color and Normal map)
  • Platforms Tested: Windows 10 x64, Android Mi Mix 2S and Leeco Le2 x527


Test results on different platforms can be found on the forum.

Support email: dragonmotion3d@gmail.com