TopShelf

MilkyEngineer - Jun 11, 2019
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Organize assets in the placement tab for quick access

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Speed up your level design workflow by organizing your project's assets into the placement tab.

TopShelf extends the editor by allowing anyone to add their own categories and assets from the project settings window. These settings are saved to the project's DefaultEditor.ini config file, ready to be shared with your team.


See how easy it is to extend the place mode tab with TopShelf: https://youtu.be/pO47B8H-twI

Technical Details

Features:

  • Add custom categories and assets to the placement tab
  • Categories and assets are saved to your project's editor config (DefaultEditor.ini)

Code Modules: TopShelf (Editor)

Number of Blueprints: 0

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms:

  • Windows
  • Mac OS X

Supported Target Build Platforms: Not Applicable (Editor Only)

Documentation: https://youtu.be/J-_q_0YDNzM

Support Thread: https://forums.unrealengine.com/unreal-engine/marketplace/1630122-topshelf-organize-assets-for-quick-access