Speed up your level design workflow by organizing your project's assets into the placement tab.
TopShelf extends the editor by allowing anyone to add their own categories and assets from the project settings window. These settings are saved to the project's DefaultEditor.ini config file, ready to be shared with your team.
See how easy it is to extend the place mode tab with TopShelf: https://youtu.be/pO47B8H-twI
Features:
Code Modules: TopShelf (Editor)
Number of Blueprints: 0
Number of C++ Classes: 6
Network Replicated: No
Supported Development Platforms:
Supported Target Build Platforms: Not Applicable (Editor Only)
Documentation: https://youtu.be/J-_q_0YDNzM
Support Thread: https://forums.unrealengine.com/unreal-engine/marketplace/1630122-topshelf-organize-assets-for-quick-access