A multiplayer ready Tank vehicle project complete with weapons, effects and an example terrain

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.25
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

A fully driveable blueprint of a Tank with rigged tracks, weapons and an aiming sight. There are desert and woodland variants of the vehicle each with wreck models, main 120mm cannon, coax machinegun, smoke launchers and driving FX, and the vehicle blueprint works on dedicated servers. The vehicle is distributed as a project, so all the inputs and project settings are configured and fully working out of the box, with instructions on how to migrate to your own projects.

UPDATE 1: Fixed non-rotating front right drivewheel, fixed smoke canisters sometimes firing at 90 degrees offset, updated desert terrain and lighting.



Support Discord:

The project requires our FREE Enhanced Vehicle Movement plugin, which can be found here:

This plugin allows networked realistic track behavior for tanks and wheeled vehicles.

There is also a high quality terrain level, landscape material and foliage included, where the vehicle can be demonstrated.

Want to help us improve this series of vehicles? What extra features would you want included?

Technical Details


  •  Free N-Wheel Code plugin for tracked vehicles (separate download)
  •  High quality driveble Tank with rigged tracks and hatches, weapons and visual fx
  •  Demo level with terrain, foliage and effects.

Number of Blueprints: 5

Input: Mouse/Keyboard, preconfigured

Network Replicated: (Yes/No) Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows


Important/Additional Notes: Requires FREE Enhanced Vehicle Movement plugin, available here:

ATTENTION: This Plugin must be set up as a Project Plugin before the Project can be used. Setup information is in the Project Documentation. No sounds currently!