Fully Replicated Modular Flanking System For AI.
The Flanking System is a completely modular flanking system for AI characters. It is ready to use in multiplayer games and projects, as all required systems are replicated.
Ultimately, what we’re dealing with is simple AI that can move relative to the player, attack if not defending, and defend if not attacking depending on some variables (like“IsBeingAttacked?”, for example).
***Announcement: The Targeting System is currently free for the month! Get it here.***
Number of Blueprints: 27
Input: (Keyboard: Press "F" To Attack as the player))
Network Replicated: (Yes)
Supported Development Platforms: (PC, Mobile)
Supported Target Build Platforms: (PC, Mobile)
Designed by: Alek Sinn
Developed by: Ibrahim Akinde
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