This pack gives you the ability to paint directly onto assets within the Unreal engine itself, and exports .EXR images of them.
This pack allows you to paint Diffuse, Metallic, Specular, Roughness, Emissive, Opacity, Normalmap and Displacement map textures directly inside the Unreal engine.
A variety of options are available to use. There is a undo-redo system in place allowing you to add up to 15 undo's if needed. Brushes are fully customizable (you can add custom brushes as well), and a variety of brushes are included to give you some options on how to interact with the colour/height/normalmap information. There is a built in 'mirroring' function for the X, Y and Z axis, and each individual texture can be exported as a .EXR files. These files can be imported directly into Unreal, or Photoshop for further editing. There is also an option to combine various black and white textures into a single image using the RG and B channels individually.
Future updates will be coming to this with more features and additional brushes to choose from.
You can see a full run-through of all the features available at this link: Youtube Link
Features: The ability to paint diffuse, metallic, specular, roughness, emissive, opacity, normal maps and displacement maps directly within the editor.
To achieve this, the following features are available.
Number of Blueprints: 3
Input: Mouse and keyboard. All 'inputs' are held within the pawn and blueprints themselves, so no need to add anything to the project settings inputs.
Network Replicated: NA
Supported Development Platforms:
Mac: Not tested
Documentation: You can find an hour long flythrough of the tool here: Youtube Link
You can get further details on the tool at my website here: Texture Painter Link
Important/Additional Notes: HDR images are sourced from HDRIHaven.com