TerraForm PRO

TerraForm Pro - Aug 5, 2020

EDITOR PLUGIN: Real Maps. Epic Landscapes. Powerful GIS Tools for UE4. Import GIS data directly into UE4 to quickly and easily create accurate real world landscapes.

  • Supported Platforms
  • Supported Engine Versions
    4.26

REAL MAPS. EPIC LANDSCAPES.

RECREATE THE REAL WORLD IN UE4. FAST.

Demo Video: https://youtu.be/G0-mUYK4t0k

Website: https://terraformpro.com



ESSENTIAL LANDSCAPE TOOLS FOR UE4

TerraForm PRO uses geographic (GIS) data to accurately recreate the real world in Epic's Unreal Engine. Import terrain, rivers, roads, trails, railways, buildings, utilities, walls, fences, signs, lights and more - in seconds, with millimetre precision.


ADVANCED GIS CAPABILITIES

TerraForm PRO integrates a comprehensive GIS library with the Unreal Editor. Reads and performs complex functions on the data you import. Intelligent default settings mean you can import data with stunning results in just a few clicks.


USE TERRAIN MODELS TO CREATE LANDSCAPES

Import digital terrain models (DTMs) directly into the Unreal Editor as native UE4 landscapes. Use the Editor's built-in tools to flatten, erode and smooth your landscapes.


USE MAPS TO CREATE LANDSCAPE SPLINES

Import your road maps (or other GIS vector data) directly into landscape splines, making it quicker and easier than ever to place large and small scale features accurately. Blend your landscape's terrain to meet your landscape splines - non-destructively if you prefer. Automatically mask the landscape's material layers below features to remove vegetation and replace surface textures. Use GIS data attributes to set import parameters.


PLACE INFRASTRUCTURE, UTILITY ASSETS, SIGNS & OTHER ACTORS

Need to place infrastructure or utility assets? Want labels on buildings or local amenities? TerraForm PRO can use your GIS points to create UE4 actors exactly where you need them to be. In bulk and in a single process. Names, widths, heights, rotations, numbers, text, URLs, mesh objects, blueprint classes, service dates, engineers, owners, addresses, phone numbers, colors, etc. TerraForm PRO can import all your data's attributes directly into each UE4 actor and store it for display or retrieval.


READ GIS DATA IN BLUEPRINTS

Harnessing the power of blueprints, you can use your GIS data to create procedural meshes, flatten terrain, modify landscape layer masks, create buildings, roads, traffic, walls, hedgerows - just about anything you can think of. Our example blueprints show you how you can access your GIS data and what you can do with it.


FEATURES


CREATE LANDSCAPES:

• Import terrain data to create landscapes.

• Use GeoTiff (.tif) and .dem data formats.

• Scale landscapes to real world dimensions.

• Create landscapes in any planar projection.

• Automatically set geographic referencing.

• Create non-square landscapes.

• Edit imported landscape terrain in real-time.

• Apply landscape materials.


CREATE LANDSCAPE SPLINES:

• Import points and lines as landscape splines.

• Set landscape spline import options.

• Use attributes to set import options.

• Supports ESRI ShapeFile (.shp) format.

• Automatically re-project data to fit landscape.

• Specify spline point altitude or clamp to terrain.

• Apply meshes to spline points and segments.

• Blend landscape terrain with landscape splines.

• Replace landscape layer materials under splines.

• Easily edit landscape splines once imported.


PLACE ACTORS USING GIS POINTS:

• Use vector points to place actors and meshes.

• Read & set options with attributes.

• Import data in ShapeFile (.shp) format.

• Import data in any projection / datum.

• Set point altitude or clamp to terrain.

• Select and edit imported actors.


IMPORT GIS DATA INTO BLUEPRINTS:

• Import vector points and lines into blueprints.

• Read data attributes in blueprints.

• Supports ESRI ShapeFile (.shp) data format.

• Import vector data in any projection.

• Select blueprint actors in World Outliner.

• Edit imported vector data.


EXAMPLE BLUEPRINTS:

• Complex procedural buildings.

• Simple procedural buildings.

• Area spawner.

• Procedural fences.

• Procedural power lines.

Technical Details

Unreal Version Compatibility: 4.24, 4.25, 4.26.

Features:

• Import DTM data to create Landscape Actors

• Import GIS vector lines to create Landscape Splines

• Import GIS vector lines into Blueprints

Code Modules:

• TerraForm_Runtime - Runtime

• TerraForm_Editor - Editor

• TerraForm_EditorAssets - Editor

Number of Blueprints: 4

Number of C++ Classes: 68

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://www.terraformpro.com/docs/