TeraTransfers and TeraDecals are a fun a flexible Blueprint based alternative to regular Decals for use in decorating your levels. Using these Blueprints greatly simplifies the process of decorating your scene by enabling you to simply drag and drop decorative texture elements into your world and have them automatically align, resize and conform based on the environment. Allowing decorative overlays to make areas look unique. TeraTransfers and TeraDecals can also be spawned in game with included 'Fire and Forget' capability and two specialised Blueprint versions for optimal performance.
Included in the pack are: • 4 Blueprints (TeraDecal, TeraDecal_S, TeraTransfer, TeraTransfer_A) • 6 Materials (D_Paint, D_Shuriken, M_Grid, M_Paint, M_Shuriken, M_Triangles) • 2 Textures (T_Paint, T_Shuriken)
NOTE: These blueprints are designed to work in Object Space. Please Change to Object Space controls before placing/moving TeraTransfers.
Included in the pack are: 4 Blueprints (TeraDecal, TeraDecal_S, TeraTransfer, TeraTransfer_A) 6 Materials (D_Paint, D_Shuriken, M_Grid, M_Paint, M_Shuriken, M_Triangles) 2 Textures (T_Paint, T_Shuriken)
Textures: • T_Paint = 256x256 Color • T_Shuriken = 512x512 Color
Materials: • D_Paint = Deferred Decal Translucent • D_Shuriken = Deferred Decal Translucent • M_Shuriken = Masked Material • M_Paint = Translucent Material • M_Grid = Translucent Material • M_Triangles = Opaque Material