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Temperature Manager

Lidev90 - Code Plugins - Apr 15, 2024
Not Yet Rated

Manage your temperatures at ease: heating, cooling, burning, freezing,...etc. It can be used in unlimited scenarios where you’ll need to manage the temperature of an object and make decisions depending on the temperature variations

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  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The plugin will make your life easier when it comes to handling anything related to managing temperatures: heating, cooling, burning, freezing,...etc. It can be used in unlimited scenarios where you’ll need to manage the temperature of an object and make decisions depending on the temperature variations. To point some usage examples of the plugin we could name:

  • Factory machines overheating: a process where some machines will work for a certain amount of time and will need to be turned off to cool down before starting to work again.
  • Microwave heating
  • Cooking a meal to certain specific temperatures otherwise it won’t be as delicious or worse, could get burned.
  • Medical assistance when the patient body temperature gets too high, we could get it down by giving him some medical treatments
  • In FPS games where a machine gun or any other weapon that could overheat from being used too much and need to cooldown.
  • A car engine overheats and needs specific liquids to cool down.
  • Blacksmith sword heating and forging
  • Barbecue meat cooking


Technical Details

Features:

  • Set of functions to help in managing temperatures at ease
  • Set of variables to configure the temperature state of any object (Temperature source or receiver)
  • Events to implement code logic depending on temperature variations and states 


Number of Blueprints: 00

Number of C++ Classes: 02


Documentation: CLICK HERE

Icons Attribution LINK