Modular task management, using JSON string design, using blueprints allows you to easily manage task starting, closing, completion, and query any task details at any time,And easy to save game or load game.
Description:
In terms of design, I think the task system has to be modular, it doesn't need to be implemented by users, and consumers don't need to understand how the underlying is implemented, they just need to care about what their tasks are. and design when to start, close, and complete tasks.
Unreal Engine Marketplace is the only website where you can legally download this plugin. Thank you for supporting indie developers like us!At the same time as purchasing, you will receive support for C++ and blueprints.
If you have purchased a plugin, please check the directory path of the plugin: Plugins/TaskExecution/Source/TaskExecution/Private/TaskStructure/TaskStructureJson.txt, Please copy the json structure directly to the folder of your path, or change the folder to json format. It can be used directly.
Example video showcase:https://youtu.be/tk9iLzqeOew
Document:TaskExecutionUserDocumentation.pdf
CONTACT ME TO REPORT BUG:
Features:
Easy to set your execute task state.
Developed by c++,The blueprint will have all nodes displays and a complete task teaching project to help you understand the task module.
Can execute multiple tasks concurrently.
You can know the usage based on the node name
After testing, all 5.0-5.4 engines can run and package normally
Number of blueprints:7(Only include using Task node's blueprint,Other don't use,So,not include.)
Network Replicated: No
Supported Development Platforms:Windows android(Other not test)
Supported Target Build Platforms:Windows android(Other not test)
Input: Keyboard, Mouse
Example Project: PluginsTutorial(click here,But must have plugin!Used by UnrealEngine5.4)