Update 12 April 2019:
BP fixes in 4.22.
Addition of abdominal movement.
Material settings by dynamic material instance.
Preview:https://youtu.be/YxGfd5ZmhMo
The main content of this asset is Tarantula's 3D model, Animations, Textures, and a Blueprint for the character to crawl on the wall (BP_TarantulaCharacter).
BP_TarantulaCharacter is controlled with blending FABRIK and TwoBoneIK.
The posture of the body is calculated from the position of the leg and the normal of the ground.
BP_TarantulaThirdPersonCharacter is an operable character.
BP_TarantulaRandomWalkCharacter is a character that behaves randomly.
Features:
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 1
Vertex counts of characters:
Mesh_TarantulaFurlessLowPoly: 1979
Mesh_TarantulaFurlessMiddlePoly: 7914
Mesh_TarantulaWoolyLowPoly: 7165
Mesh_TarantulaWoolyMiddlePoly: 13388
Texture Resolutions:
Body Base color: 1024x1024
Body Normal map: 1024x1024
Body Roughness: 512x512
Fur Base Color: 256x256 or 512x512
Fur Normal map: 256x256 or 512x512
Number of Animations: 42
Animation types (Root Motion/In-place): Both (42 Animations + 19 Root motion variations)
Supported Development Platforms: Windows, Mac OS
Supported Target Build Platforms: Windows, Mac OS
Documentation: http://eizouasobi.blogspot.jp/search/label/UnrealTarantula
Important/Additional Notes: Bone count 70