System Audio Volume

Andrew Bindraw - Code Plugins - Sep 27, 2020

Control audio device in the system.

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27, 5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Control physical audio devices in the system (mmsys.cpl). Set master volume, mute and change default audio device from UE project at runtime.


Discord: Andrew Bindraw#9014

[email protected]

Technical Details

Features:

  • Set master volume for default audio device in the system
  • Mute / Unmute default audio device in the system
  • Get settings: volume, mute, name, id for default audio device in the system
  • Get a list of all enabled physical audio devices in the system from mmsys.cpl
  • Change default audio device in the system from UE project at runtime


Check FREE example project for UEditor without sources (*.cpp)

DemoSysAudioVolumeEditor


Code Modules:

  • SystemAudioVolume (Type: Runtime)


Number of Blueprints: 1

Number of C++ Classes: 3

Remark:

Check documentation for full list of C++/Blueprints functions.


Network Replicated: No

Supported Development Platforms: Windows


Documentation:

Readme_SystemAudioVolume


Example Project:

DemoSysAudioVolume (after buy)

Open mmsys.cpl and check Playback tab.


All Plugins:

Link