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SweejTech Audio Inspector

SweejTech - Code Plugins - Jan 3, 2023

SweejTech Audio Inspector allows people working with sound to see detailed, useful info about all active sounds in game in a compact editor tab window.

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The SweejTech Audio Inspector allows sound designers, programmers and anyone working with Unreal Audio to view active sounds in a compact, dockable tab window. It displays a table list view with configurable columns that show each active sound and important information about it. It slots neatly into your Unreal Editor audio content creation workflows and debug sessions without obscuring the game viewport. Enjoy inspecting your audio!

Technical Details


Configurable set of columns showing debug info:

  • Distance
  • Volume (dB)
  • Sound Class
  • Attenuation
  • Azimuth
  • Elevation
  • Angle to Listener

  • Dockable tab window that lists all currently playing sounds
  • Shows waves, sound cues, Metasounds and any other USoundBase type
  • Filtering based on name of sound
  • Sorting based on column values
  • Volume (dB) column has a selectable color scheme: VU Meter, priority, none
  • Distance column shows sounds at the origin for easier debugging
  • Editor Preferences menu for saving user configurations
  • Sounds can be double clicked to bring up their corresponding asset
  • Sound class / attenuation values can be double clicked to open their assets
  • The update rate of the UI can be changed to reduce flickering


Code Modules: 

  • AudioInspector (Editor)

Number of Blueprints: 0

Number of C++ Classes: 8

Network Replicated: No (N/A)

Supported Development Platforms: Win64, Linux, Mac

Supported Target Build Platforms: N/A (editor only)


Important/Additional Notes: The plugin was developed and tested with UE5.0 and 5.1, but it might still build and function on older versions of the engine. This has not been tested.