A set of 28 two-handed weapon models
The main idea that guides us while creating this set is a logically correct and interesting weapon made from tools that can be found in everyday life. So the initially safe instruments were given a vicious and slightly manic style. Set works well with survival and horror games, also "clear" tools can be used as regular tools in your project.
Main tools are shovel, board, pipe, sledgehammer, axe, crowbar and baseball bat - modificated with nails, bolted chains, knives, circular saws, spikes, bricks, armatures, hooks, scissors, barbed wire and one old scythe blade.
More screenshots and detailed tech info can be found here (tiling, polygon info, etc.):
All screenshots are created in-game and without any additional effects. Just high-res shots.
Number of Unique Meshes: 28 static for weapons + 3 skeletal for physics adds
Collision: Automatic (simple or complex). Collision for skeletal meshes generated as convex hull
Vertex Count: Mixed
LODs: Manually generated, 4 steps (x1 / x0.5 / x0.25 / x0.125 of screen space)
Number of Materials and Material Instances: 31 + master material
Number of Textures: 122
Texture Resolutions: 4k + 1k for physical adds
Supported Development Platforms: