Meticulously detailed and designed with passion, from concept to playable character. Made following the digital humans technical guidelines for maximum quality.
Animation Preview **Animations can be previewed in real-time on this page**
Accessories Included! Cap, Glasses, Necklace, Arm Wraps, Glove, Pistol, Holster, Ammopouch, Shoes all included!
Optimized combined versions of the character and modular variations are included.
All military/combat items can be removed for a more civilian look!
v1.0 - Released -
v1.01 - 20/09/2021 -
v1.02 - 12/01/2022 -
This asset will receive updates in the future. The current asset road map includes:
Features related to morph-poses are currently disabled until update 01. Everything else is included and this character is game-ready!
Class based morph-pose controller, with custom morph-pose functions setup for blinking, brow and mouth movement. This allows characters built with the same morph poses to seamlessly plugin to this blueprint. This is a great starting point for creating more complex animations and expressions.
User Interface widget that provides the controller for the cinematic blendshape demo map.
Cinematic Blendshape Demo Map (coming soon in the first update, basic version without morph pose controller included)
Preview preset morphpose animations, and easily customize facial expression in realtime in the Blendshape Demo Map. (Most screenshots were taken inside this level, you will receive the same cinematic quality character setup upon purchase, no additional setup required).
Custom Third Person Map
A custom third-person example map is included, with cinematic post-processing and lighting. This is built from the third-person example.
This map contains all of the unique skeletal meshes included in this pack.
Animation Preview Map
This map showcases the animations included in the pack.
Includes commercially licensed animations from Mocap Online. (You can use them in your game!)
Rigged to Epic skeleton/IK: (Yes - Additional Bones included for belt accessories, breasts and hair)
Number of Animations: 59 (24 Root, 31 IPC, 4 Poses)
Number of characters: 4 (including presets and modular components)
Number of Skeletal Meshes: 106 (presets and modular components)
Number of Static Meshes: 18 (guns, knifes, tools, hats etc.)
Vertex counts of characters: ~46,000 - 55,000 triangles with full outfit, hair and accessories per character
Number of Materials and Material Instances: 11 Master, 45 Instances
Number of Textures: 165
Texture Resolutions: 8k textures, 2k masks, 2k detail, scale down to any size in engine.
This pack utilizes some content from the Digital Humans sample provided by Epic for more photorealistic results.