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Surface Footstep System

Aasura-san - Code Plugins - Oct 3, 2019
22
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A plugin for generating different footstep FXes, depending on the Surface Type. Niagara support included.

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Preview: youtu.be/VTd-_wBepRs

This plugin provides a data-driven, easy to implement, but widely customizable system for generating footstep SFXes and VFXes depending on the Surface Type (metal, concrete, wood, etc.). Can be used in any Actor with a Skeletal Mesh Component.


Supports Niagara VFXes and multiplayer. Moreover, Surface Footstep System uses an object pooling for a better performance.


Note: There is a bug in UE4.24 which causes returning improper Physical Materials from Landscape Layer Info objects. The issue is already fixed in 4.24.2 Hotfix.

Technical Details

Documentation

Example Project 4.23-4.25 (for 4.23, but can be switched to newer versions)

Example Project 4.26+

Features:

  •  Enables spawning different footstep FXes depending on the Surface Type
  •  Works in both BP and C++ projects
  •  Can be used in any Actor with a Skeletal Mesh Component
  •  FXes for every Surface Type can be extensively customized
  •  Supports Niagara
  •  Works with multiplayer
  •  Uses an object pooling

Code Modules:

  •  SurfaceFootstepSystem (Runtime)
  •  SurfaceFootstepSystemEditor (Editor)

Number of Blueprints: 2 example sound assets

Number of C++ Classes: 9

Network Replicated: No (It works in multiplayer, but has nothing to replicate)

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64