Preview:
youtube.com/watch?v=uj3HaLsuN8UThis model has captured the distinctive features such
as the ridges of arms, eye, mouth and design of the shell.
Realistic animation is realized by the correct overall ratio of the model.
Therefore this would be realistic for the vertex count.
Root motion animations are contained Animations/RootMotion folder.
Anim_Sulkata_Idle, Anim_Sulcata_Idle_Hit, Anim_Sulcata_Idle_Attack are
same as
Anim_Sulkata_Idle_InPlace, Anim_Sulcata_InPlace_Idle_Hit,
Anim_Sulcata_Idle_Attack_InPlace.
The only difference is that the EnableRootMotion is checked or not.
Skeletal Mesh was imported individually that have two
LODs(Characters/Sulcata) and each LODs(Characters/Sulcata_LOD0,
Characters/Sulcata_LOD1).
The reason is that there is a possibility the user want to use the
generated LOD.
A Blueprint for a simple random walk (Blueprints/BP_SulcataCharacter) is
included.
This is using the root motion.
This Blueprint is used in Maps/Demonstration.
Death, attack and hit animations were not used is this Blueprint.
But in order to use this as a third-person character or enemy,
these animations were set in the AnimGraph (Blueprints/AnimBP_Sulkata).