*Texel density is between 512~1024 pixels/m base on sight distance and importance of models.
*_RMA textures refers to the RGB channels representing Roughness, Metallic, and Ambient Occlusion.
*Nanite and Lumen supported.
*Decals for wall details and wet floor.
*One self made Interior cube map for house interior fx.
Number of Unique Meshes: 26
Collision: Yes
LODs: yes
Number of Materials and Material Instances: 6 materials, 22 instances.
Number of Textures: 65
Texture Resolutions:
12 x 4K textures
20 x 2K textures
3 x 1k textures
16 x 512 textures
5 x 256 textures
9 x 128 textures
Supported Development Platforms: Windows
Lumen enabled: Yes.
Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5.3 Documentation
Nanite enabled: Yes.
Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.3 Documentation
Virtual Texture enabled: Yes.