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Stylized Tiger Mount

N-Hance Studio - Characters - Jun 23, 2022

Stylized RPG animal mount/character with lots of options for customization for your RPG, MOBA, or MMO

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.27, 5.0
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

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Attention:

In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!

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Asset Description:

Various color materials and Modular Parts for ultimately wide color customization included!


PBR Stylized Material: 

  • 10 Handpainted Diffuse Maps
  • 2 Roughness Maps
  • 1 Emissive Map
  • 2 Normal Maps


VIDEO PREVIEW

🎞Model Preview

🎞Video Preview


Choose between different styles:

  • Blue Tiger Mount
  • Gold Tiger Mount
  • Purple Tiger Mount
  • Metal Tiger Mount
  • Wild Blue Tiger
  • Wild Gold Tiger
  • Wild Purple TIger
  • Wild Metal Tiger

Bonus Skins:

  • Blue Undead Tiger
  • Green Undead Tiger
  • Grey Undead Tiger


Create your own style with:

  • 7 Colors for Body
  • 3 Colors for Armor
  • 2 Modular Parts (Armored and Rideable Tiger)


ANIMATIONS LIST:

  • Idle (In-place)
  • Idle01 (In-place)
  • Idle02 (In-place)
  • Idle03 (In-place)
  • Idle_Up (In-place)
  • Idle_Down (In-place)
  • Idle_LookRight (In-place)
  • Combat_Unarmed_Attack (In-place)
  • Combat_Unarmed_Attack01 (In-place)
  • Combat_Unarmed_Hit_BackL (Root Motion)
  • Combat_Unarmed_Hit_BackR (Root Motion)
  • Combat_Unarmed_Hit_FrontL (In-place)
  • Combat_Unarmed_Hit_FrontR (In-place)
  • Run_Forward (Root Motion & In-place)
  • Run_Jump (Root Motion & In-place)
  • Run_Curve_Left (Root Motion)
  • Run_Curve_Right (Root Motion)
  • Sprint_Forward (Root Motion & In-place)
  • Sprint_Curve_Right (Root Motion)
  • Sprint_Curve_Left (Root Motion)
  • Sprint_Jump (Root Motion & In-place)
  • Death (In-place)
  • Death01 (In-place)
  • Death02 (In-place)
  • Death_Run (Root Motion & In-place)
  • Jump_Loop (In-place)
  • Jump_End_Land (In-place)
  • Jump_Start_Cliff (Root Motion)
  • Jump_End_Water (In-place)
  • Walk_Forward (Root Motion & In-place)
  • Walk_Backwards (Root Motion & In-place)
  • Walk_Backwards_Curve_Left (Root Motion)
  • Walk_Backwards_Curve_Right (Root Motion)
  • Walk_Forward_Up (Root Motion & In-place)
  • Walk_Forward_Down (Root Motion & In-place)
  • Walk_Forward_Curve_Right (Root Motion)
  • Walk_Forward_Curve_Left (Root Motion)
  • Emote_Sleep_Start (In-place)
  • Emote_Sleep_Loop (In-place)
  • Emote_Sleep_End (In-place)
  • Swim_Turn_Right (Root Motion)
  • Swim_Turn_Left (Root Motion)
  • Swim_Idle (In-place)
  • Swim_Forward_Curve_Right (Root Motion)
  • Swim_Forward_Curve_Left (Root Motion)
  • Swim_Forward (Root Motion & In-place)
  • Swim_Backwards_Curve_Right (Root Motion)
  • Swim_Backwards_Curve_Left (Root Motion)
  • Swim_Backwards (Root Motion & In-place)
  • Walk_SideMove_Left (Root Motion & In-place)
  • Walk_SideMove_Right (Root Motion & In-place)
  • Walk_Forward_Left_45 (Root Motion & In-place)
  • Walk_Forward_Right_45 (Root Motion & In-place)
  • Walk_Jump (Root Motion & In-place)
  • Walk_Turn_Left (Root Motion)
  • Walk_Turn_Right (Root Motion)
  • Turn180_Left (In-place)
  • Turn180_Right (In-place)
  • Idle_LookLeft (In-place)
  • Jump_Start (In-place)
  • Sprint_Left (Root Motion & In-place)
  • Sprint_Right (Root Motion & In-place)
  • Run_Left (Root Motion & In-place)
  • Run_Right (Root Motion & In-place)
  • Walk_Left (Root Motion & In-place)
  • Walk_Right (Root Motion & In-place)
  • Walk_Left_Up (Root Motion & In-place)
  • Walk_Right_Up (Root Motion & In-place)
  • Walk_Left_Down (Root Motion & In-place)
  • Walk_Right_Down (Root Motion & In-place)
  • Swim_Left (Root Motion & In-place)
  • Swim_Right (Root Motion & In-place)
  • Combat_Stun (In-place)


The package does not contain Third Person Blueprints!

Technical Details

Scaled to Epic Skeleton: Yes

Rigged: Yes

Rigged to Epic Skeleton: No

Animated: Yes

Number of Characters: 1

Number of Blueprints: 7

Vertex Count(Total): 9,669

Triangle Count(Total): 15,586

Number of Textures: 15

Texture Resolutions: 2048x2048

Number of Materials: 1 master & 10 instances

Do Materials derive from a Master Material with instances as variation: Yes

Number of Animations: 101 (54 In-place animations & 47 root motion animations)