Stylized Glass

UB - Materials - May 6, 2024

Highly customizable stylized / toon glass material

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Preview: YouTube


"The Glass Guy" is back. This time with a completely procedural, highly customizable stylized glass shader. Fine-tune the exposed parameters to achieve the desired stylized look of your glass. Drag-and-drop examples are included.


Note: Some features of the material, such as outline and inner-culling, require Custom Depth to be turned on for the mesh.


IMPORTANT: Use the opaque version of the material if you are using Nanite meshes. Currently, Nanite does not support Translucent / Additive materials.

Technical Details

Customizable Material:


Surface

  • Color
  • Opacity
  • Custom Depth Bias
  • Fresnel Intensity
  • Fresnel Exp
  • Fade Distance Blend


Hard Edge

  • Intensity
  • Scale
  • Offset


Fake Reflection

  • ScreenSpace On/Off
  • Intensity
  • Reflection Mask
  • Mask Channel
  • Mask Scale
  • Mask Angle
  • Mask Offset
  • Mash Sharp On/Off


Fake Directional Light

  • Intensity
  • Bias


Normal Map

  • Intensity
  • Normal Map Texture
  • Local Scale On/Off
  • Texture Scale


Outline

  • Intensity
  • Size in pixels
  • Distance



Number of Unique Materials and Material Instances:

Master: 4 (Glass, Simple, Shadow, PP)

Instances: 14


Number of Textures: 3

Texture Resolutions: 32x32, 256x256, 512x512


Important/Additional Notes:

Some features require Custom Depth Enabled!