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Stylized Characters (Star Road Patrol Pix and El)

Snack Store聽- Characters聽- Jun 19, 2024
Not Yet Rated

Stylized boy and girl character with a hoverbike, featuring customization options for the game. For example, for adventure games, simulators, RPGs, and others.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

馃専These are the star patrol officers Pix and El. They assist travelers on the roads and maintain order. With them, you will definitely not get lost馃槈馃挮


馃煟This pack has 2 characters:

猸愶笍Stylized Character (Star Patrol Officer Pix)

猸愶笍Stylized Character (Star Patrol Officer El)


馃煟Set of models:

馃敻小haracter Pix (馃敼Faces: 7, 172馃敼Tris: 13, 442馃敼Verts: 6,957)

馃敻小haracter El (馃敼Faces: 7, 806馃敼Tris: 14, 709馃敼Verts: 7,558)

馃敻Hoverbike (馃敼Faces: 3, 744馃敼Tris: 7, 061馃敼Verts: 3, 843)

馃敻Nightstick (馃敼Faces: 456馃敼Tris: 888馃敼Verts: 451)


馃煟PBR Stylized Material:

馃敻Texture resolution: 4096 x 4096 (tga)

猸愶笍小haracters:

馃敼Texture Body (Pix and El):

馃敻2 BaseColor Maps

馃敻2 Emissive Map

馃敻1 Normal Maps (All Body)

馃敻1 Roughness Maps (All Body)

馃敻1 Metallic Map (All Body)

馃敻1 Ambient Occlusion Map (All Body)

馃敻1 Id Map (All Body)

馃敼Texture Head (Pix and El):

馃敻4 BaseColor Maps

馃敻1 Normal Maps (All Body)

馃敻1 Roughness Maps (All Body)

馃敻1 Metallic Map (All Body)

馃敻1 Ambient Occlusion Map (All Body)

馃敻1 Id Map (All Body)

猸愶笍Nightstick:

馃敻1 BaseColor Maps

馃敻1 Emissive Map

馃敻1 Normal Maps

馃敻1 Roughness Maps

馃敻1 Metallic Map

馃敻1 Ambient Occlusion Map

馃敻1 Id Map

猸愶笍Hoverbike:

馃敻1 BaseColor Maps

馃敻1 Emissive Map

馃敻1 Normal Maps

馃敻1 Roughness Maps

馃敻1 Metallic Map

馃敻1 Ambient Occlusion Map

馃敻1 Id Map


馃煟Different characters styles:

馃敼Uniform characters ( Pix and El):

馃敻Blue uniform with yellow reflectors

馃敻Light blue uniform with green reflectors

馃敼Head character Pix:

馃敻Blond with blue eyes

馃敻Brunet with brown eyes

馃敻Redhead with green eyes

馃敻Silver-haired with gray-blue eyes

馃敼Head character El:

馃敻Brunette with yellow-brown eyes

馃敻Pink-purple hair with yellow-pink eyes

馃敻Blonde with bright green eyes

馃敻Silver-haired with gray-blue eyes


馃煟Characters facial emotions (Pix and El):

馃敻Neutral

馃敻Smile

馃敻Happy

馃敻Dissatisfied

馃敻Sad


馃拰Contact us if you have any questions:聽[email protected]

Technical Details

Features:

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

聽If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes) Demo (Pix and El)

Number of Animations: 7 (Pix and El)

Animation types (Root Motion/In-place): 7 (Pix and El)

Number of Animations: retarget

Number of characters: 2

Vertex counts of characters: Pix 6957 + El 7558 + Hoverbike 3843 + Nightstick 451

Number of Materials and Material Instances: 14

Number of Textures: 50

Texture Resolutions:聽(4096x4096) PBR Textures (tga)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: (No)

Important/Additional Notes:

小haracter Pix Extra bones - jacket_01_02_l, jacket_02_02_l, jacket_03_02_l, jacket_01_02_r, jacket_02_02_r, jacket_03_02_r, jacket_04_02, button_l, button_r, clasp, pencil, badge, tie, jacket_top_01 - 03_l, jacket_top_01 - 03_r, jacket_top_04, hairbangs_01_01 - 02, hairbangs_front_02_01 - 03, hairbangs_front_03_01 - 03, hairbangs_front_04_01 - 03, hairbangs_front_05_01 - 03, hairbangs_front_06_01 - 02, hairbangs_07, hairbangs_08_01 - 03, hairbangs_09_01 - 02, cap, eye_l, eye_r

小haracter El Extra bones - jacket_01_01 - 02_l, jacket_02_01 - 02_l, jacket_03_01 - 02_l, jacket_01_01 - 02_r, jacket_02_01 - 02_r, jacket_03 - 02_r, jacket_04_01 - 02, button_l, button_r, pencil, badge, jacket_top_01 - 03_l, jacket_top_01 - 03_r, jacket_top_04, hairbangs_back_02_01 - 02_l, hairbangs_back_02_01 - 02_r, hairbangs_back_01 - 02_r, hairbangs_back, hairbangs_01 - 03_l, hairbangs_01 - 03_r, hairbangs_front_01_01 - 03, hairbangs_front_02_01 - 03, hairbangs_front_03_01 - 03, hairbangs_front_04_01 - 03, cap, eye_l, eye_r