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Stone Stairs Optimized

Orangujanusz Store - Props - Dec 1, 2023

Stone stairs made in HISM technique

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

VIDEO

Stone stairs with some advanced controls. High quality and optimized assets. Stairs in this pack are blueprint assets made from static meshes (single stones) using HISM components.

You can control displacement of the stones (but only those which I hardcoded) with plenty of randomization options. You can toggle Undamaged Stones, toggle Extra Stones (use more mesh variants), shuffle, reorient and rotate them, scale assets up and down and the stone texture scale will be automatically adjusted.

Textures used here are tileable with additional baked ones for features like object normal, edge wear or dirt. Format: Diffuse/Albedo + NormalMap + RMA (Roughness, Metallic, AO). You can easily swap textures, adjust colors and other parameters to create your own uniqe look of each asset.

All BP assets are children blueprint classes made from BP_StoneStairs


Current version: 1.1


*** UPDATE 1.1 ***

  • added 22 wall fillers for stairs


*** HOTFIX 1.0.1 ***

  • fixed generic normal maps format

Technical Details

Features:

  • Optimized approach (HISM)
  • Controllable randomized Displacement of the stones
  • Controllable scale of the stones
  • Shuffle stones (change instances spawn sequence)
  • Reorient stones (rerotate instances)
  • Turn on/off damaged stones
  • Turn on/off additional stones - to increase variety
  • Box Controlled Displacement - extra area with controllable Displacement level
  • Extra Collisions - for smooth climbing on stairs
  • Easy customizable color, edge wear, texture scale + other life hack parameters


Number of BP Assets: 51 (26 stairs assets, 22 wall fillers, 3 flat stone platforms)

Number of Unique Meshes: 37 (14 useful meshes + 23 technical meshes)

Collision: Yes, automatically generated and custom

Vertex Count: up to 1108 (2212 tris) for heaviest SM, up to ~5212 tris for heaviest BP

LODs: Yes (6 or 4 levels depending on complexity)

Number of Materials and Material Instances: 2 Materials and 10 Material Instances

Number of Textures: 14

Texture Resolutions: 4096x4096, 2048x2048, 32x32

Supported Development Platforms:

   Windows: Yes

   Mac: Yes

Documentation: Link

Important/Additional Notes: Convert your creations to PLA/BPP to gain performance! How to do it