SforT - May 27, 2018
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The plugin allows you to stitch all the landscapes on the scene.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Tutorial 1:

Tutorial 2:

Tutorial 3 (World Composition):

If you have several levels with landscapes on the scene, often there can be iscrepancies along the edges of landscapes after the manual adjustment of the landscapes. 

The plugin allows you to stitch all the landscapes on the scene, for which the correct names are given. 

This plugin is a good example to learn how to work with elevation maps of unreal engine landscapes.

The plugin will be useful for big worlds projects with dynamic loading of landscape parts.

Technical Details


Functions for landscapes:

  • Stitching edges of landscapes
  • Get heightmaps data
  • Set heightmaps data
  • Get all landscapes of scene
  • Align heights to neighbors

Functions to check landscape name matching with a mask:

  • Parse mask 
  • Set mask
  • Get landscape name
  • Check landscape name matching with a mask

Functions for widget.

The plugin is designed for UE4Editor

Number of C++ Classes: 5

Supported Development Platforms: Win32, Win64, Linux

Supported Target Build Platforms: Win32, Win64, Linux

Documentation: Instructions for working with the plugin added to the plugin itself.

Example Project: TestProject