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Stealth Light Sensor/Detector

HeekDevelopment - Code Plugins - Mar 22, 2023

Enhance your UE5 experience with the Light Detector Plugin, designed to accurately detect player illumination levels.

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.


Introducing the Light Detector Plugin for UE5, a cutting-edge solution, providing an in-game light meter to track player illumination levels in real-time! This innovative plugin efficiently utilizes Unreal Engine 5's capabilities, employing dual scene capture components to precisely measure light data and deliver crucial insights to game developers.

Elevate your game experience, optimize adaptive lighting systems, and trigger game events based on illumination levels by integrating this plugin into your project. With an intuitive interface and adjustable settings, developers can fine-tune the light meter to suit their gameplay needs. Seamlessly adapt to dynamic lighting conditions and enhance stealth mechanics, ensuring players remain immersed in the game world.

Technical Details


  • Real-time light detection
  • Dual scene capture components
  • Adjustable light meter settings
  • Illumination threshold
  • Simple integration
  • Lightweight and efficient
  • Versatile use cases

Code Modules:

  • LightDetector [Runtime]
  • FLightDetectorWorker [Runtime]
  • FPixelCircularQueueData [Runtime]
  • ULightDetectorAlternative [Runtime]

Number of Blueprints:

  • 1 UMG Example
  • 2 Modified base third person character BPs - Please see the example project
  • V1 and V2 are different depending on what style you want, change them in the gamemode of the demo project

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows


Example Project(Please note that this will not work unless the plugin is installed):