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Stamina, Hunger and Thirst System

Kevin Razmus - Nov 11, 2015
3.43 out of 5 stars(14 ratings)
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Hooks up to running, jumping, and any action to deplete stamina. A great addition for your game!

  • Supported Platforms
  • Supported Engine Versions
    4.8 - 4.16
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Implementation Tutorial:

Playable HTML5 Demo:

We've created a simple to use 100% blueprint stamina, hunger, and thirst
system. The example project shows how to add the system to your actions
that deplete stamina continuously or with a single point subtraction.

Deplete stamina, thirst, or hunger while doing certain actions. For
example, while running both stamina and thirst can be depleted. To regain
stamina it could cost both thirst and hunger.

Hunger and thirst are also depleted over time. By default it will deplete a
certain amount of points every 10 seconds of game play.

Easily configure running, jumping, or even swinging an axe to deplete
stamina, thirst, and hunger.

A stamina system is just what you need for your game!

By popular demand we have added an example of how to implement crouch and
prone functionality. Using replicated variables and transition states you
can now smoothly crouch and lay down in the prone position.

Technical Details

- Multiplayer Support
- Easily change HUD (colors, size, etc.)
- Fully commented blueprints
- Easy blueprint migration

- 5 Blueprints, including: StaminaHungerSystem Component, Character
Blueprint, Player Controller, HUD, and Game Mode
- 3 ENUM's, uncluding: StaminaTypes, HungerThirstTypes, and Camera Modes
- 2 2D Blendspace's, including: Standing walk/run and Crouched walk
- UMG Stamina, Hunger, Thirst, and Health bars
- Example crouch and prone states (Uses Anim Starter Pack)
- Example random player start location spawn
- Example camera toggle between first and third person perspectives

- Removed deprecated methods for engine compatibility

- Removed deprecated methods for engine compatibility

- Improved game mode spawn for code migration
- Switched some macros to pure functions
- Added ApplyDamage
- Added death state and animation

- Fixed private variable issue
- Improved code for migration

- Added crouch and prone examples
- Added 2D blendspace examples
- Added prone speed change to "SetMovementSpeed"
- Fixed stamina only draining when moving forward
- Fixed bug with crouch bool reversed on server
- Fixed crouch walk speed not changing issue

- Added hunger system
- Added thirst system

- Moved core functions to Actor Component

- Initial release

Intended Platform: Desktop