Implementation Tutorial: youtube.com/watch?v=_IP1BuoDJSw
Playable HTML5 Demo: numberfiveone.com/games/stamina
We've created a simple to use 100% blueprint stamina, hunger, and thirst
system. The example project shows how to add the system to your actions
that deplete stamina continuously or with a single point subtraction.
Deplete stamina, thirst, or hunger while doing certain actions. For
example, while running both stamina and thirst can be depleted. To regain
stamina it could cost both thirst and hunger.
Hunger and thirst are also depleted over time. By default it will deplete a
certain amount of points every 10 seconds of game play.
Easily configure running, jumping, or even swinging an axe to deplete
stamina, thirst, and hunger.
A stamina system is just what you need for your game!
By popular demand we have added an example of how to implement crouch and
prone functionality. Using replicated variables and transition states you
can now smoothly crouch and lay down in the prone position.