The plugin enables Rapid and Efficient Generation of various Structures (compositions) on the scene using primitives ‘StaticMesh’.
The SplineCraft Lite plugin enables rapid and efficient generation of various Structures (compositions) on the scene using primitives ‘StaticMesh’.
The plugin is implemented as a C++ actor (SplineCraftLiteActor) with a Spline Component inside. The points of the Spline Component form the basis for the plugin's operations.
Important clarification: the plugin allows placing ‘Actor’ objects as an alternative to ‘StaticMesh’ objects (in PRO Version).
Further details on this will be explained in the 'Displayed Object' settings (see explanation below). The user places Actors on the scene and configures their settings in the Details panel (refer to the 'Spline Craft Configuration' section). The actor utilizes the configuration information to proceed with the generation process.
During the generation of the structure from primitives, they are optimally placed for maximum efficiency. All primitives are placed within 'InstancedStaticMeshComponent' objects (see 'Line' mode).
If you need to build a very heavy or bulky structure and there is a requirement to use the 'Curve' (in PRO Version) mode, it is convenient to construct it in 'Line' mode and then switch to 'Curve' mode.
The Lite version allows adding only 21 points to the spline. There is no possibility to change the configuration in runtime. See demo video.
Code Modules: SplineCraftLiteModule - Runtime
Number of Blueprints: 1
Number of C++ Classes: 1
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Win64, Mac, iOS, Android