SplineCraft Light

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The plugin enables Rapid and Efficient Generation of various Structures (compositions) on the scene using primitives ‘StaticMesh’.

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The SplineCraft Lite plugin enables rapid and extremely efficient generation of various Structures (compositions) on the scene using primitives ‘StaticMesh’.

The plugin is implemented as a C++ actor (SplineCraftLiteActor) with a Spline Component inside. The points of the Spline Component form the basis for the plugin's operations.

Important clarification: the plugin allows placing ‘Actor’ objects as an alternative to ‘StaticMesh’ objects (in PRO Version).

Further details on this will be explained in the 'Displayed Object' settings (see explanation below). The user places Actors on the scene and configures their settings in the Details panel (refer to the 'Spline Craft Configuration' section). The actor utilizes the configuration information to proceed with the generation process.

Important addition:

During the generation of the structure from primitives, they are optimally placed for maximum efficiency. All primitives are placed within 'InstancedStaticMeshComponent' objects (see 'Line' mode).

If you need to build a very heavy or bulky structure and there is a requirement to use the 'Curve' (in PRO Version) mode, it is convenient to construct it in 'Line' mode and then switch to 'Curve' mode.

The Lite version allows adding only 21 points to the spline. There is no possibility to change the configuration in runtime. See demo video.

PRO Version: https://www.unrealengine.com/marketplace/en-US/product/38fab621e83d4218b2141a536d714592

SupportURL: https://discord.com/invite/nxQKxfxwyb

YouTube: https://www.youtube.com/playlist?list=PLXUIAO9sdhiGotPuMFU5ptay--aGjx00H

DocsURL: https://drive.google.com/file/d/1HEXKq5DeZ7r8XHyYuDsUBLLvsEZsaA6a

Technical Details


  • Rapid and efficient generation of various structures using 'StaticMesh' primitives
  • Implemented as a C++ Actor with a SplineComponent for easy manipulation
  • Placement of primitives using InstancedStaticMeshComponent objects in 'Line' mode for optimal efficiency
  • Ability to switch between 'Line' and 'Curve' (PRO Version) modes for constructing heavy or bulky structures efficiently
  • The Mobility property is accessible in the Lighting section (PRO Version)
  • Special Utility Tools(Ellipse, Rectangle, Line, Bind To Surface (in Pro Version), etc.) allow convenient placement of points on the spline

Code Modules: SplineCraftLiteModule - Runtime

Number of Blueprints: 1

Number of C++ Classes: 1

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Win64, Mac, iOS, Android

Documentation, Example Project

Important/Additional Notes: I highly recommend familiarizing yourself with the documentation and video materials.