Spline Cable Kit Vol.02

VOYAGER 3D - Props - Mar 24, 2024

Spline controlled cable kit with modular cable tray kit + 20 pre-simulated cable meshes.

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This is a pack for someone who wants to add some more detail to their scenes or games.

It contains a variety of cables, plugs and a cable tray kit. All cables used in combination with the spline blueprint included allow you to bend them however you like.

The cables were made with the intention of seamless tiling between them, while also having caps on each end. You can use the additive plug meshes to add a different style to the end of a cable too.

There are also some pre-simulated cables you could use as ground scatter. These are included as a time saver if you don't wish to fiddle around with the spline system.

How to use the basic spline blueprint:

The blueprint can be placed in your scene, in the mesh section input the cable you'd like to bend. Then click one of the white squares (which is called an anchor point) and move it around to bend the mesh. If you would like to add more anchor points, just click an existing point, hold 'alt' then move it. This will duplicate the point and help you extend your cable.


  • In Unreal 5.4.0 they changed how splines work slightly, it no longer understands anything when you move an anchor point. Here is a link to the bug, click vote on the vote box so epic sees it and can hopefully fix it: https://issues.unrealengine.com/issue/UE-212309 One temporary workaround is when you move an anchorpoint, click the 'Input spline points to construction script' tickbox on and off again. It should re-fresh the logic and at least works temporarily.

Technical Details

Features include:

Spline creation blueprint

  • 5 base straight cable meshes that were made to be used as splines
  • 5 additive plug and socket meshes
  • Cable tray kit
  • 5 pre-merged cable tray variations (made with vanilla merge actors tool)
  • 20 pre-simulated static cables
  • Asset zoo scene
  • Example scene

Number of Unique Meshes: 45 (not including example scene meshes)

Number of Blueprints: 1

Lumen: This product supports Lumen for Unreal Engine 5.0+ (Lumen documentation)

Nanite meshes: Cables are not nanite and the rest have it disabled by default but are compatible

Collision: Simple collisions for non deforming meshes

LODs: Yes

Number of Materials and Material Instances: 29

Number of Textures: 84

Texture Resolutions: 4096x4096, PBR, Packed textures (you can downscale these in engine if needed)

Supported Development Platforms: Windows