AAA quality futuristic environment that contains modular architecture, customizable PBR shaders, foliage, lens flares, IES profiles and much more!
Main Video Cinematic (latest video cinematic rendered from UE5!)
Original Cinematic (published during initial release)
Spectrum Galaxy Support Articles
UE5 Environment Lighting Tutorial - 2 Parts (free tutorial)
Photo reference packs available in my Gumroad store.
Spectrum Galaxy is an environment made in a futuristic sci-fi setting. Invoking the feeling of a hopeful future in a world surrounded by natural beauty and innovation, where the smallest details are important, such as the color of the cup you use for your favorite beverage, to the arrangement of an elegant art display. Spectrum Galaxy features a modern research lab, command center, large water feature and grand hallways. This project provides valuable resources for your own creations, everything from customizable shaders, modular architecture, foliage, lens flares and IES profiles to fine tune your lighting and more! I chose not to hold anything back that would make your experience with this project enjoyable and am committed to provide after-sales technical support.
I’m very excited to see what you will accomplish with these assets. Therefore, I committed to create this environment at a quality that reflects my video game development experience, with the goal of providing you with a beneficial resource. Not only does the project contain 400+ static meshes, but its PBR materials are customizable and allow you to expand the asset library.
The visual variety present in the cinematic illustrates how Spectrum Galaxy can be used in a wide range of applications. I believe these environment assets can help to bring your project to the next level. I hope you enjoy working with this project as much as I enjoyed making it!
Latest update : 01/24/2023
UE 5.1 update contains:
• Enabled nanite for foliage and meshes that use alpha mask materials.
• Enabled high quality translucency reflections on post process volumes.
• Updated settings on directional lights to improve UE5.1 comparability.
• Updated geometry fidelity for many assets. Tech assets like monitors and consoles are now more detailed.
Community Project Showcases:
Spectrum Galaxy Re-light - Rob Simpson
For after-sales support or pre-purchase questions, please use only one method of communication which you believe is most appropriate. These methods are the product page Q&A, web-form, or email. Please don’t send file attachments unless they are screenshots that visually explain the issue.
Number of Unique Meshes: 400+
Majority of collision meshes are custom, a few are auto-generated, small detail meshes such as wires do not have collision.
Vertex Count: Static meshes are up to 20,000 vertices (higher detail foliage variants are up to 112,000 vertices)
Number of Materials and Material Instances:
38 Materials (Includes master materials)
333 Material Instances
Number of Textures:
Total of 120 textures, majority of which are 4k. Lower resolution (less than 2k) textures are often tiled details, light projection colors, or similar.
8192x8192 (8K) = 6
8192x4096 = 2
4096x4096 (4K) = 57
4096x2048 = 13
2048x4096 = 4
2048x2048 = 22
2048x1024 = 1
1024x1024 = 5
1024x512 = 3
512x512 = 3
256x256 = 4
Important: This content should not be used with Generative AI Programs