Colonize space, survive other planets and build a new civilization lightyears away from the Earth.
All you need to inhabit a distant planet in a Sci-Fi setting.
Here you can find a vast desert landscape with a multi-layered and tessellated Landscape Material.
Build a research station or a whole city with a proper infrastructure.
Your tools are: living modules, greenhouses, pipes, spline wires, solar panels, futuristic windmills, furniture, laptops, plants, various clutter. Everything is highly modular, most of the objects have a decent number of color swaps.
Collision: Yes, custom and automatically generated.
Vertex Count: up to 6,600 triangles
LODs: generated inside Unreal Engine 4 with custom settings.
Number of Meshes: 174
Number of Materials and Material Instances: 161
Number of Textures: 488
Supported Development Platforms: PS4, Xbox One, Windows
Supported Target Build Platforms: Windows
In case you have problems with spline wires in 4.20:
Please go to Blueprints - BP_SplineWires01 - Construction Script - click Add Spline Mesh Component and in the Static Mesh section on the right choose SM_Wires01.
Also note that some of the assets (SM_SphereEnterance, SM_SupportCorner, SM_DomeFourthB_ExitTransition, SM_ColonyGardens01_Soil, SM_WaterTank02_Cylinder_004, SM_WaterTank02_Cylinder_006, SM_TriangleDoorPart1-3) have a non-conventional pivot point for faster duplicating and "drag-and-drop" building.