Customizable Material to create photorealistic clouds in UE4.26
TUTORIAL UPDATES: January 2021
Quick setup for SOA CloudsMaker: https://youtu.be/Oyz1POSDdAw
UPDATE 1.1 - January 2021
BASE VERSION 1.0 - December 2020
The SOA CloudsMaker v.1.0 project will let you create photorealistic skies thanks to a fully customizable material for the new VolumetricCloud Actor (UE4.26). You can define the clouds' main shape, control the vertical profile, add volumetric details and noises, add natural movements, and control the overall quality. You'll also find ten presets and many textures to make your new realistic sky!
Here you can find a couple of videos example of the clouds presets, screen-captured from the viewport:
For support, please contact us at:
Features:
Number of Materials and Material Instances: 2 Master + 5 Material Functions + 15 Preset Instance Materials
Number of Textures: 20+
Texture Resolutions: 32px, 128px (for billboard), 512px, 2048px, 4096px
Supported Development Platforms:
Windows: Yes
Mac: Not tested
Documentation: https://www.stateofartacademy.com/soa-clouds-ue4/
In case of issues:
If you're working with the Unreal Sun&Sky plugin (which is active in the Architectural UE4 project type), the default sun strength is 75000lux, and you need to activate the "Extend default luminance range in Auto Exposure settings" option in "Project settings > Rendering" and restart the project.
If you're working with default Directional Light, Skylight, SkyAtmosphere, you don't need to activate that option if your Directional Light strength is 10lux. However, since the right strength for the sun in an almost perfect day should be 75000lux, I suggest you update that value and activate that option.