Quillscript Plugin is a script-based dialogue system that provides story and narrative flow control. Including player choices, story branching, conditions, and much more. All of that through an easy-to-use screenplay-style markup scripting language.
Quillscript Plugin, formerly known as Snowfall, is an Unreal Engine code plugin. It controls the story and narrative flow for RPGs, visual novels, and other story-driven games. Including player choices, story branching, conditions, code integration, and much more. All of that is done through an easy-to-use screenplay-style scripting language.
Writers have a screenplay-style scripting language to author their stories.
UI designers can easily create their own Dialog Boxes and Selection Boxes widgets using UMG full power.
Programmers can run their own custom code within script, either Blueprint or C++.
Using a simple set of story writing rules, which includes essential functionalities, like variables, conditions, choices, branching, and code execution; game developers, have a powerful yet straightforward markup language to work with, made with game writers in mind.
A scripting-based dialogue has many advantages over other common dialogue systems like spreadsheets, graphs, and data assets. Scripts are plain-text files, this mean they are sequential structures, simpler to review, edit, follow, and track, just as they are source control friendly.
View our Documentation Page for more.
Number of Blueprints: 16
Number of C++ Classes: 33
Version Notes: docs.quillscript.ink/about/changelog
Snowfall 1.x version