Lets you quickly snap together a spline based road network.
Features demonstration / quick tutorial video: https://youtu.be/-Koi6tFwJ7M
Demo level with traffic preview: https://youtu.be/cL5JC1uSvog
This Blueprint allows you to use included, or your own meshes to quickly add road infrastructure to your project. It can be used to easily create flexible roads, bridges and train tracks.
18/08/2020 - bug fixes and other improvements
04/08/2020 - minor bug fixes, added 2 new curb assets
3/12/2019 - new major update v2.2: Lot's of new stuff (forum post)
9/23/2018 - quick performance update (view readme file for details)
Big Feature Update Is Here!
New Features Have Been Added:
This update is backwards compatible. Please make a backup of your project before upgrading.
Tutorial link: https://github.com/manekinekodesu/SnappyRoadsBlueprintTool/wiki/Basic-Tutorial:-Creating-a-simple-road-network
Support thread: https://forums.unrealengine.com/unreal-engine/marketplace/1466079
Features:
Number of Meshes/Materials/Textures/Blueprints:49/39/35/3
Extra Assets Provided: a number of basic low poly meshes of roads, intersections and props, with multiple UVs for texturing, AO and lightmapping, along with textures(road texture is 1024x1024px) and materials, suitable for mobile or VR purposes.
Size: about 106 MB.
Additional Notes: