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Smuggler's Cove Asset Pack

Poly Haven - Props - Jun 20, 2022

The Smuggler's Cove is a 17 century, tropical and nautical themed asset pack made by Poly Haven that includes structures, plants, props and ships.

  • Supported Platforms
  • Supported Engine Versions
    5.0
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

About this pack.

Smuggler's Cove is Poly Haven's first themed content project. We set out to create content surrounding a tropical environment set in the 17th century. We aimed to create a diverse set of content that included some structures, plants, props and ships.

Read more about Poly Haven below.


Contents

Ships

  • ship_pinnace
  • dutch_ship_large_01
  • dutch_ship_large_02


Modular Kits

  • modular_fort_01 (20 pieces)
  • modular_wooden_pier (7 pieces)


Props

  • cannon_01
  • wooden_lantern_01
  • wooden_barrels_01
  • wooden_crate_01
  • wooden_crate_02
  • treasure_chest
  • wooden_bucket_01
  • wooden_bucket_02

Plants

  • anthurium_botany_01
  • calathea_orbifolia_01
  • fern_02
  • grass_bermuda_01
  • shrub_sorrel_01


Materials

  • coast_sand_01
  • coast_sand_02
  • coast_sand_03
  • coast_sand_rocks_01
  • coast_sand_rocks_02


Photo Scanned Terrain Pieces

  • coastal_cliff_01
  • coastal_cliff_02_a
  • coastal_cliff_02_b
  • coastal_cliff_02_c
  • coastal_cliff_02_d
  • coastal_cliff_04
  • coastal_coastal_cliff_05
  • coastal_cliff_05_a
  • coastal_cliff_05_b
  • coastal_cliff_06_a
  • coastal_cliff_06_b
  • coast_land_rocks_01_a
  • coast_land_rocks_01_b
  • coast_land_rocks_01_c
  • coast_land_rocks_04
  • coast_rocks_01
  • coast_rocks_02
  • coast_rocks_03
  • coast_rocks_04
  • coast_sand_01
  • coast_sand_02
  • coast_sand_03


Demo Scene

  • Island Demo scene included


Contact info: support@polyhaven.com

Please feel free to reach out if you have any feedback or issues with the project, we aim to make this asset pack as useful and usable as possible.


Who is Poly Haven?

Poly Haven is a curated public asset library for game designers and visual effects artists, providing free high quality 3D assets in an easily obtainable manner.

We're funded by regular donations from our Patrons, who have been amazing at supporting us over the last four years and helping us become a sustainable source of free content.


This content can be downloaded as cc0 for free on our website.

https://polyhaven.com/all?s=smuggler%27s%20cove

So then. Why are we charging for this Unreal Engine Pack?

To give you the convenience of having things already setup in a plug and play manner for Unreal Engine.

Supporting more software means we have to build our content to the software’s standards and we have to upkeep and maintain the content for future versions.

Technical Details


Additional Notes

Water and Landmass Plugins are required for the demo scene.


This product supports Nanite for Unreal Engine 5.0+

Official Unreal Engines Nanite documentation:

https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/


This product supports Lumen for Unreal Engine 5.0+

Official Unreal Engines Lumen documentation:

https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/

https://docs.unrealengine.com/5.0/en-US/lumen-technical-details-in-unreal-engine/


Overall info

  • UE version 5.0.1
  • Number of unique meshes: 104
  • Resolution of textures supplied: 4096
  • Alternate resolutions available from polyhaven.com
  • Rock Scans are using Nanite
  • LODs: No
  • Collision: Yes, automatically generated.
  • Many Assets using instanced materials
  • materials: 18, instances: 44
  • Number of Textures: 198
  • Supported Development Platforms:

Windows: Yes

Mac: Yes


Props (Static Meshes)

  • Blueprints for opening and closing meshes like boxes, cannon rotate?
  • Props have bespoke UV’s and textures. Except for (Ships, Castle and Pier)
  • The Ships, Castle and Pier use a pseudo trim sheet approach


Plants

  • Plants are made from quads and are subdiv friendly
  • Translucency/sss maps are available


Photo-scanned Terrain Pieces.

  • Nanite enabled.