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Slice Skeletal Mesh VR

GRIMSK - Blueprints - Jun 17, 2020
3.67 out of 5 stars(9 ratings)
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Slice skeletal mesh in VR with 100% Blueprint!

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.




100% Blueprint with no C++, no additional plugin.

This is the improved version of my former product for the better optimized experience especially in VR.

IMPORTANT : Cut here until your work is finished!

Then there will be no slow down during work in editor :)

If your humanoid character is rigged to Epic Skeleton,

  1. Remove all body parts except for pelvis/hands/feet (Don't modify skeleton tree) and then import it
  2. When importing, replace its skeleton to "SK_Sliceable_Mannequin_Skeleton"
  3. When importing, replace its physics asset to "SK_Sliceable_Mannequin_PhysicsAsset"
  4. Set it as a mesh of "BP_Sliceable" and replace other static mesh components to proper mesh

Then it will just work!

Else, please send me a mail to request for documentation about how to adopt it to the non-Epic Skeleton from the bottom up.

Technical Details


  • Slice skeletal mesh while animated or ragdoll in VR
  • Sliceable upperarm/lowerarm/thigh/calf/head/neck/chest/stomach
  • No precut nor designated. Cutting planes are generated instantly as you intended
  • Allows only one slicing for each bone for the better experience
  • Easy to adapt to humanoid characters especially rigged to Epic Skeleton
  • Super addictive playground with your left hand's Force and the right hand's time dilation!


  • Best for robots, mannequins, arthropods and armored men like Stormtroopers or the Black Knight
  • May not proper to organic, elastic, set of meat chunk (because this trick is based on static meshes)
  • Need to import each body part of characters you want to use
  • If you want to use a custom skeleton tree which is different from Epic Skeleton, you have to add some sockets and constraints to your skeleton and physics asset as I did
  • Hands and feet are now naturally animated, but not sliceable anymore
  • It doesn't provide some magical tools, but it shows how to build up your sliceable skeletal mesh based on the procedural mesh

Number of Blueprints: 3

Network Replicated: Not tested

Supported Development Platforms: Windows, macOS

Supported Target Build Platforms: Oculus, Steam VR or other VRs

Documentation: Basically it's included in the Blueprint. If you need more detailed documentation, please send me a mail to

Important/Additional Notes: DON'T disable procedural mesh component plugin!