SkyCard

DF Productions - Materials - Aug 30, 2019

High Quality 2D Cloud Cards with Volumetric Self-Shadows

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.27, 5.0 - 5.2
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

TRAILER / UPDATE 1 / DEMO / QUIXEL: USERCASE (@8:45)


Ever wanted to have a veeery specific looking sky? Needed a cloud shifted juuust a little to the right? Wanted to change the time of day only to redo the whole sky?


SkyCard is a collection of high quality 2D impostor clouds for UE4. What makes these more special is the fact that while 2D they still cast high quality volumetric self-shadows creating the illusion of a volume object at a fraction of the cost! No normal maps used!


The clouds will correctly behave with changing sunligh light direction, can have parameters like density, shadow blur and light/ground scattering adjusted making them fit for any environment or blended over any HDR Background!


With the resources included you can make any sky - from storms to wisps of cirrus clouds, from realistic to stylized!


UPDATE 1: *Requires UE4.24+ with a Sky Atmosphere Actor*

Additional SkyCard Material that will update cloud color according to the sky color

Blueprint for in editor use to recapture SkyLight based on angle

Additional Demo Map


Technical Details

Features:

  • 2D Cloud Material that casts volumetric self shadows
  • Cloud Self-Shadows respond to Directional Light
  • Material parameters for Cloud Density, Light Scatter and Shadow Blur
  • 41 Cloud Textures
  • Multiple Cloud Styles: Realistic, Storm, Cirrus, Cartoony, Painted

Texture Resolutions:

  • 4096x2048
  • 256x16

Number of Materials: 3

Material Instances: 6

Do Materials derive from a Master Material with instances as variation: Yes

Number of Textures: 44

Supported Development Platforms: PC

Supported Target Build Platforms: PC

DOCUMENTATION

Important/Additional Notes:

  • Please see Documentation and Videos for implementation and details
  • For any questions or comments see our FB Page