[100% Blueprint Supported] Modular Skeletal Mesh System merging and managing multiple models runtime for high performance modularity.
*** Update 1.1.0 - Fully modular physics assets
This plugin manages modular skeletal meshes merging them into a single mesh. This will reduce drawcalls, increasing GPU performances. This system can also add and remove modular parts at runtime managing accurate collisions.
// Console enabled: stat gpu / stat scenerendering / show collision
(You can see the list of skeletal meshes involved on the top left of the screen)
Number of Blueprints: 6
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Android (4.25+)
Example Project: Included (Make sure "Show Engine Content" is enabled end look for "SKModular Content")
Important/Additional Notes: Convex collisions issue has been removed and now they should work as intended! (report any bug please)