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Skinned Decal Component

Eddie Ataberk - Oct 7, 2021

Allows projecting decals on skeletal meshes

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

As you know by default decals do not follow the bone deformations in Unreal Engine, this plugin allows you to project decals on skeletal meshes that follow Bone Deformations & Morph Targets.


It is a lightweight system with the capabilities that Deferred Decals or Render Target Texture solutions don't have. (See the Product Images for the comparison chart)


DEMO VIDEO 1 | DEMO VIDEO 2

PLAYABLE DEMO

EXAMPLE PROJECT

DISCORD

ROADMAP


(Particle FX in the demo video is from Ballistics FX and not included with the package I am planning to add particle FX to Skinned Decal Component in the future)



Technical Details

Features:

  •  UV Independent!
  •  Lightweight


Code Modules:

  •  SkinnedDecalComponent (Runtime)


Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: (Yes)

Documentation: LINK

Latest Version: 1.4

Changelog: LINK