Decal system that follows Skeletal Mesh Bone Deformations & Morph Targets.
📺 VIDEOS: V2 UPDATE / V1.7 UPDATE / V1 RELEASE
🕹️ Download the PLAYABLE DEMO!
🗃️ Example Project: V2 - V3 / 📜 Documentation: V2 - V3
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Skinned Decal Component allows you to project decals on skeletal meshes that follow Bone Deformations & Morph Targets in a fast and easy way!
As you know while Unreal Engine deferred decals floating over Skeletal Meshes, Render Target Texture solutions introduce more problems than they solve. Skinned Decal Component is a no-compromise solution with a unique approach!!!
You can use skeletal meshes with overlapping and even non-unwrapped skeletal meshes. Unlike other solutions in the marketplace, you don't need to edit your models!
Skinned Decal Component is faster than any other solution! It only stores Transformation, ID, Size, and Time data to spawn a new decal! Other solutions use 3 or more Texture Render Targets to bake each pixel on spawn.
Skinned Decal Component allows you to Edit, Move, Modify, or Remove decals after the spawn. Since it samples each decal individually you can edit individual decals without affecting other decals.
Since v2 Skinned Decal Component supports Animated Flipbook Textures.
Since v1.5 Skinned Decal Component allows you to have fade over time effects for individual decals. Planning to add more Time-based effects in the near future.
You can use Skinned Decal Component with modular characters comprised of multiple Skeletal Meshes.
NOTE: This is a code plugin, not an asset pack! Particle FX and the 3rd person weapon model are not included. While all functions are exposed to Blueprint you may still require the basic Unreal Engine knowledge to call appropriate functions.