Allows projecting decals on skeletal meshes
As you know by default decals do not follow the bone deformations in Unreal Engine, this plugin allows you to project decals on skeletal meshes that follow Bone Deformations & Morph Targets.
It is a lightweight system with the capabilities that Deferred Decals or Render Target Texture solutions don't have. (See the Product Images for the comparison chart)
(Particle FX in the demo video is from Ballistics FX and not included with the package I am planning to add particle FX to Skinned Decal Component in the future)