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Skeletal Rate Optimisator

MaxEstLa - Code Plugins - Sep 15, 2024

Skeletal Rate Optimisator is conceived to allow you to optimise the update rates of your skeletal mesh components in an easy and intuitive way.

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Optimise your animations in seconds


Skeletal Rate Optimisator is conceived to allow you to optimise the update rates of your skeletal mesh components in an easy and intuitive way. The plugin allows you to store presets in your project settings and to apply them with only one node.


You also can keep a full control over the optimisation by using the fonctions provided with the plugin.


Demo video

Technical Details

Features:

  •  Setup easy to use presets in the project settings.
  •  Keep a full control over the optimisation.
  • All coded in cpp for confort.
  •  Enable or disable the rate optimisation.
  • Enable or disable the interpolations over skipped animation frames.
  • Set skipped frames per LOD / Screen size / Max Distance Factor.
  • Manage the number of skipped frames when the skeletal mesh is not rendered.
  • Debug tools.


Code Modules:

  •  SkeletalRateOptimisator (runtime)


Number of C++ Classes: 2

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation

Support