A Six-Axis Robot. Self-control or automatic. Seven material instances.
There is no Composite, Anim Montage or Blend Space inside. The Robot is only moving in the Animation Blueprint
with the Transform(Modify) Bone and two frameAnimation.
All Moving scaled to 0-1(float).
Means: For a TimeLine with 5 sec and Float value from 0 to 1, the robot rotates once in a circle, for example.
Motions:
1.) Turn the whole robot
2.) Up, Down, Forward and Backward the big Arms.
3.) Rotate and Bend the Fork
4.) Open and Close the Fork
Smoothing Start and Stop Moving.
You can see all moves in the video.
UE5: works
UE5 has a different physics. Physic objects may not be able to be moved or lifted.
Rigged: yes
Rigged to Epic skeleton: no
Animated: Yes
Texture Resolution: 2048
Platforms: PC
Seven Material-Instances.
LOD 0
15648 Tris
12542 Vertices
1 generated PhysicMesh
1 own created (Physic) Collision Mesh
Motion:
Two axes are from the animation sequence and merge together with a Blend-Node
(up and down, forwards and backwards)