Voice Chat System (Global/Proximity/Team/Mute - Cross-Platform)

Ezitna - Blueprints - Dec 20, 2019

This asset add a networked voice chat to your game, using only blueprints. This VoIP is easy to use and ready to be integrated into your game.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Documentation | Integration video

Example demo

You have any issue, suggestions or questions ? Join Discord


With this asset you can easily add multiplayer voice communication to your game, you can choose between global, proximity and team voice chat channel, players can easily join/leave a team or mute a player, the proximity radius can be easily changed and the features you don't want can be easily disabled.


The settings widget allows you to change the microphone settings and you can easily add new settings with the templates.


Voice Chat System is documented with comments and is ready to be integrated into your game, using only the Unreal Engine system, no modifications or other resources are required and can be integrated into your game without having to change it.


100% blueprint, no c++

Technical Details

You may need to use your own inputs.


Voice chat requires the use of the Unreal Engine's session system and is based on the Unreal Engine voice chat system.


List of features :

  • Ready to use, no action needed (See documentation)
  • No engine modifications
  • Sound effect (Talkie walkies, can be easily disabled (Since 1.12))
  • Fully compatible with Steam and Advanced Steam Sessions plugin
  • Global/Proximity/Team channels are already available (Radius can be easily changed)
  • Microphone settings (Since 1.10)
  • Cross-Platform (UE session)
  • Mute players
  • Players name
  • Team voice chat
  • Player List (With Mute and Team button, can be easily improved)
  • Easy to use and customize
  • Independent, there is no get player/controller/actor by index or specific player cast
  • Clean Blueprint with comments
  • Optimized

 

Network Replicated: Yes

Supported Input Devices: Keyboard & Mouse and Xbox 360 Gamepad


Can be used on a dedicated server, I followed this tutorial (Can be created without Steam).

Seems not to be compatible with aws eos.