This asset add a networked voice chat to your game, using only blueprints. This VoIP is easy to use and ready to be integrated into your game.
Documentation | Integration video
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With this asset you can easily add multiplayer voice communication to your game, you can choose between global, proximity and team voice chat channel, players can easily join/leave a team or mute a player, the proximity radius can be easily changed and the features you don't want can be easily disabled.
The settings widget allows you to change the microphone settings and you can easily add new settings with the templates.
Voice Chat System is documented with comments and is ready to be integrated into your game, using only the Unreal Engine system, no modifications or other resources are required and can be integrated into your game without having to change it.
100% blueprint, no c++
You may need to use your own inputs.
Voice chat requires the use of the Unreal Engine's session system and is based on the Unreal Engine voice chat system.
List of features :
Network Replicated: Yes
Supported Input Devices: Keyboard & Mouse and Xbox 360 Gamepad
Can be used on a dedicated server, I followed this tutorial (Can be created without Steam).
Seems not to be compatible with aws eos.