Simple to use configurable Space Skyboxes based on DDS Cubemaps.
Perfect to use for your space environments. Very easy to use: Drag and drop the Galaxy_Dome_BP into your scene and select a galaxy material instance. The material instance is created from the Galaxy_Master_M Material. The master lets you easily use different RGB channels and color overlays so you are able to dynamically configure the colors and intensity of your space skybox.
Number of Unique Materials and Material Instances: (1 Galaxy Master Material, 15 predefined instances)
Number of Textures: 9
Supported Development Platforms:
Not tested with other platforms. It is assumed that it works fine on all platforms.
Important/Additional Notes: Only tested on 2.26. It is assumed that it works fine on most recent versions. From 2.25 UE4 uses different auto exposure techniques. You should change you auto-exposure settings based on the engine version and to your liking.