Blueprint with simple logic based on random variables and tracers.
Very realistic looking fish behavior based on simple variables and tracers, a simple and beautiful solution to most simple, realistic underwater environments.
This system is about fish behavior, reproduction through automatic spawning copies with random sizes and behaviors preseted in species settings, population control at locations according to the basic settings, or for each specific location. Includes three types of fish to demonstrate the system. One of them, sprat, is with generation in particles for a lower load for system. And can be used to generate large crowds when needed.
Blueprint with simple logic based on random variables and tracers.
Video demonstration how it looks on my own project - https://youtu.be/tw5zSm4N4y8
Of course, parts of my project, like everything except the fish and their behavior, are not included in this asset.
Very realistic looking fish behavior based on simple variables and tracers, a simple and beautiful solution to most simple, realistic underwater environments.
Attention! Demo scene starts on 30FPS limit. You can disable this limit by binding button “3”. To enable-disable VSync, bind button “2”. Showing FPS stats toggles by “1” button. All those options is just for demo, configured in Event Graph in “./Demo/ThirdPersonBP/Blueprints/ThirdPersonCharacter”.
Features:
Quick start guide and documentation: https://www.simpra.org/projects/simple-fish-logics/
Feel free to ask any questions!
Disclaimer
Third party Water plugin and "Third person" demoscene are used for environments for demonstrate fish logic.