The Black Friday Sale is here! Save up to 70% on over 15,000 products, now through November 30!

Significance Optimizer - Game Thread/CPU Optimization

Mateusz Mazur - Code Plugins - Nov 22, 2022
Not Yet Rated

Significance Optimizer - Game Thread/CPU Optimization plugin provides plug'n'play solution allowing users to fastly and conveniently squizee last miliseconds from the Game Thread.

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

🎬 Overview Video

🎓 Documentation

🎮 Sample Project

🎬 Sample Project Overview Video

Have a question? Join Discord community

Significance Optimizer Plugin is focused on optimizing game performance (primarily Game Thread/CPU optimization) while minimizing graphics' details decrease. The plugin constantly analises transform of the registered actors and compares it to the game viewport’s transform. Based on that data it assigns significance function value individually to every registered actor. Objects close to and directly in front of the viewport are more significant than objects behind and far away from the current game viewport locations. The less significant the actor is, the less amount of processing power it will get (e.g: lower tick rate). Plugin was created in mind to provide the plug'n'play solution allowing users to fastly and conveniently increase performance with minimum impact on game visuals. Every single object registered to the plugin can be handled separately which means you can set its significance scoring parameters individually to achieve best balance between performance and visual quality.

Technical Details

Features:

  • Blueprint ready: All functionality available from blueprints
  • Multiple significance scoring modes: Render, Distance, Angle, Distance and Render, Distance and Angle
  • Built in Tick Rate Optimization
  • Works in multiplayer games
  • Fully customizable (initial configuration already done)
  • Allows parameters change during runtime


Number of C++ Classes: 2

Supported Development Platforms: [Windows 64-bit]

Supported Target Build Platforms: [Windows 64-bit, IOS, Android, Nintendo Switch, Playstation 4, Xbox One]

Code Modules: [SignificanceOptimizerPlugin(Runtime)]