A Cyberpunk/Sci-Fi Scene Light Setup with Modular Props And Material
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This i a Cyberpunk/Sci-Fi Interior Light Setup Scene That Was Created using 16 Modular Props. You can use this Project To Check out How the lighting was Done or use the scene and expand it or just Migrate your Own Scenes into the project and duplicate the lights and Hit Build to have similar Result.
*All the Lighting in this scene was done in the Editor and no Plugin or Value change was done in the source or lightmass outside the editor so you can check out the settings inside the project to have a good understanding of the pipeline.
*Everything you see in the video or gallery pictures are what you can expect from the project and no edit was done outside the engine even image sharpening filter was done using a Postprocess Material.
*All the props are using a Master Material that can be used with your own objects. This Master Material have almost everything you need in general like Normal Intensity, Emissive Color, Emissive Power, Roughness Control Values, Metallic Control Values, Ambient Occlusion, etc.
*All the lighting is Baked and there is no Dynamic Light in the Scene so it Optimized in the way i'm used to. But you can change them as you want based on your projects need.
Features:
Texture Sizes: Multiple Textures in one, with 5 set of 4096x4096
Collision: Yes, Automatically Generated
Vertex Count: Total 91349
Number of Meshes: 16
Number of Materials and Material Instances:
Number of Textures: 19
Supported Development Platforms: Windows 32bit, Windows 64bit
Supported Target Build Platforms: Xbox One, PS4, Windows (lighting is baked but i couldn't test on other platforms)
Important/Additional Notes: Use snap point on 5 unit for better movement when using modular objects.
If you have any questions, feel free to use the comment section here or contact me here:
Twitter: @CLorkan
Email: sickagamestudio@gmail.com
ArtStation: https://www.artstation.com/sickags