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Sicka SciFi Interior

SICKA - Environments - Jun 7, 2019
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A Cyberpunk/Sci-Fi Scene Light Setup with Modular Props And Material

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.1
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Video

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*Please Leave Review to help buyers to choose better and me to make better Products (use stars or if you have time write a review)

This i a Cyberpunk/Sci-Fi Interior Light Setup Scene That Was Created using 16 Modular Props. You can use this Project To Check out How the lighting was Done or use the scene and expand it or just Migrate your Own Scenes into the project and duplicate the lights and Hit Build to have similar Result.


*All the Lighting in this scene was done in the Editor and no Plugin or Value change was done in the source or lightmass outside the editor so you can check out the settings inside the project to have a good understanding of the pipeline. 


*Everything you see in the video or gallery pictures are what you can expect from the project and no edit was done outside the engine even image sharpening filter was done using a Postprocess Material.


*All the props are using a Master Material that can be used with your own objects. This Master Material have almost everything you need in general like Normal Intensity, Emissive Color, Emissive Power, Roughness Control Values, Metallic Control Values, Ambient Occlusion, etc. 


  • You can Set Emissive Power to 0 in Material Instance to disable the Light of Any object you want 


*All the lighting is Baked and there is no Dynamic Light in the Scene so it Optimized in the way i'm used to. But you can change them as you want based on your projects need.

Technical Details

Features:

  • AAA Lighting Setup
  • Modular Assets 
  • Combined Uv for multiple Static Meshes 
  • Ultra Quality Reflection

Texture Sizes: Multiple Textures in one, with 5 set of 4096x4096 

Collision: Yes, Automatically Generated

Vertex Count: Total 91349

Number of Meshes: 16

Number of Materials and Material Instances:

  • 1 Material For Static Meshes
  • 1 Material For Block Boxes
  • 1 Material For Postprocess
  • 18 Material Instance

Number of Textures: 19

Supported Development Platforms: Windows 32bit, Windows 64bit 

Supported Target Build Platforms: Xbox One, PS4, Windows (lighting is baked but i couldn't test on other platforms)

Important/Additional Notes: Use snap point on 5 unit for better movement when using modular objects.


If you have any questions, feel free to use the comment section here or contact me here:

Twitter: @CLorkan

Email: sickagamestudio@gmail.com

ArtStation: https://www.artstation.com/sickags

Tags

POST-MODERNPROPSLOW POLYENVIRONMENTSMATERIALSHIGH QUALITYMODULARSCI-FICYBERPUNKHIGH TECHLIGHTING