High Quality Shops and Restaurant Environment
This environment is part of a much larger Airport Environment that we released. You can find the full Airport Environment HERE
Please note the price given on this product is the full commercial license price.
PERSONAL/INDIE licenses can be found HERE at a much lower cost.
Original Airport Trailer: Click Here
Technical Overview: Click Here
Documentation: Click Here
This extensive and detailed environment is one of a kind. With this environment, we used the power of the new Unreal 5 Engine to bring you an environment that can be used both for games and cinematics. Featuring highly detailed individual assets, modular structural assets, fully set-up lighting, and much more!
This environment has been created primarily with games in mind. it features optimized nanite & LOD assets, 4K textures downscaled to a sensible resolution, and optimized lighting assets. However, due to the quality of the assets, this environment can also be used for cinematic purposes. The environment is intended for higher-end systems & consoles.
This environment has been made out of mostly Modular assets that can be used to change the shops into any structure you want. The structural assets feature a master shader with additional roughness control and world space textures if needed.
Assets have also been made modular where needed. Next to this most of them feature unique textures. (optimized of course). Some assets feature an additional material option where you can change the color of the assets based on a mask.
All textures come in PBR 4k resolution and are downscaled in UE to have logical texture resolution and performance.
We make full use of Lumen in this scene. All assets have been optimized to work with Lumen and follow the lumen technical validation documentation – our assets do not come with traditional lightmap UV’s but you can always auto-generate those if needed.
All lights have been set up using blueprints with simple on & off + color controls.
Number of Unique Meshes: More than 335+ high-quality assets! (not counting booleans and simple shapes)
Collision: (Yes) - Mostly auto-generated, custom where needed.
Vertex Count: Variable, Assets have logical High-End game optimizations & Nanite is activated.
LODs: LOD's only included in assets with transparency, the rest uses Nanite.
Number of Materials and Material Instances: 4 Master Materials, 175+ Material Instances.
Number of Textures: 400+ Textures (optimized in Engine, raw at 4096x4096 resolution)
Texture Resolutions: 512x512 - 1024x1024 - 2048x2048 - 4096x4096
Supported Development Platforms:
Documentation: Click Here