Last chance—the February Sale ends on 2/22 at 9:59 AM EST!

Shared Instanced Meshes

Zveroth - Code Plugins - Nov 23, 2021
3.75 out of 5 stars(4 ratings)
  • 50%
  • 25%
  • 0%
  • 0%
  • 25%

Shared Instanced Meshes handles instances in both editor and runtime.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Shared Instanced Meshes handles automatic instancing for meshes placed or spawned in levels. Editing instance transformation in editor becomes trivial, it's done the same way as regular static meshes. Meshes spawned during runtime are turned to instances while still being tied to their actor, imagine buildings in an RTS game.

Editor meshes only need two mouse clicks to be initialized.

Runtime meshes use one component per mesh.

C++ knowledge is not required to use this plugin. It is required to edit or change its behavior.

Technical Details


  • Automatic mesh instancing
  • No c++ knowledge required for usage
  • Easy to use 

Code Modules:

  •  SharedInstancedMeshes (Runtime)
  •  SharedInstancedMeshesEditor (Editor)

Number of Blueprints: 0

Number of C++ Classes: 12

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Linux, Android, iOS, Play Station 5, Xbox One

Documentation: here

Need more information? Contact me at: