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SHADERSOURCE - Landscape Material Tool

James Stone - Code Plugins - Nov 23, 2021

This plugin is a standardized solution for making landscape materials quickly and efficiently.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Have you ever wanted a standardized solution for making landscape materials? Well this plugin is perfect for you!

Provides a full editor mode for creating and editing landscape layers and materials. Also allows for editing parameters and settings directly from the UI. No need to go back and forth through separate materials and functions again!

Technical Details


Preview Video (Coming Soon)

Key Features:

  • Create universal landscape layers
  • Create master landscape materials
  • Custom Grasstype support and ability to interchange them with noise masks
  • Fully functional with Runtime Virtual Texturing and Virtual Heightfield Mesh
  • Works with tessellation
  • Custom physical material inputs
  • Full example map, materials, and layers provided in Plugin Content folder
  • And much more!

Code Modules:

  •  Landscape Material Tool Module, Editor Only

Network Replicated: No (Not required as editor tool)

Supported Development Platforms: Windows

Public Domain Example Content Textures: